![]() ![]() The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). Random map zone without towns can become Cove zone if its terrain is sand or swamp. In addition, they gain +1 to attack, defense and speed, see and ignore the mines and see the quicksand, but the siege of Cove still occurs in swamp. After the construction of the Lodestar, Cove creatures move on any without penalty. ![]() On HotA maps Cove availability for a player can be set in map properties, otherwise Cove is available by default. Rule of availability for a player on original game (RoE/AB/SoD) maps: if all towns (or all towns except Conflux) are available, Cove is also available otherwise, Cove is unavailable. ![]()
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